Heidelberg 1693 – Pixelart

In gamedesign you have to keep focus on two main issues: don´t bore the player and hell! Do please his senses. So next to the special gameplay we are on the way to develop a very distinctive pixel art. On top of a vast research regarding the epoch and ts art we started with our first  visual models. On the one hand it has to be arcade and on the other hand we want this renaissance look. Here is a first glimpse of what you might expect and work in progress. Have fun and feel free to comment.

Leave a Reply

Your email address will not be published. Required fields are marked *